Mostrando entradas con la etiqueta D&DCommunity. Mostrar todas las entradas
Mostrando entradas con la etiqueta D&DCommunity. Mostrar todas las entradas

martes, 29 de octubre de 2024

New Grass Tile by Caelrinc

 Hi everyone!


The user Caelrinc has created a very good grass tile of 11x11 squares which could be very useful for your own games.

He created it by reusing parts of tile #4 of the base set. It has been numbered #19.

019 - Grass by Caelrinc


Caelrinc offered to create this tile himself when he knew I was having a difficut time trying to replicate the look and feel of the original grass tiles with enough quality for my new expansion.

Thanks to his great work with this new tile and the dungeon ones I already created, I will be able to show you soon another fundamental part of my new expansion, plug&play walls and rooms to modify the disposition of the original tiles.


What do you think about it? Isn't it great?

miércoles, 15 de junio de 2016

Idea for magical traps

Hi again everyone!

Recently user "Unknown" wrote a comment to the article F.A.Q. (in the Spanish version) in which he expressed his doubts about if Heroes can or cannot do the same action twice in their turn. For example, attacking twice or moving twice.

Although the Players Guide says no word about it, this question was answered in the official F.A.Q in question number 17.

While answering "Unknown" I realized that limiting the heroes actions by not allowing them to make twice the same action was a really clever way of increasing the adventure's dificulty.

Here I have listed some problems the heroes might have to face if they could no longer make twice their favourite combos:

  • Heroes could no longer attack twice in their turns. Moreover Regdar could not attack once with a melee weapon and then with a range weapon
  • Mialee and Jozan could no longer cast attacking spells twice  during their turns even if they tried to cast two different attacking spells. They could even not cast twice two non attacking spells like Greater Restoration or Healing Circle. On the other hand they could cast an attacking spell and a non attacking spell as those are different kind of actions as it is stated in the Player's Guide
  • Lidda could no longer search for traps twice in the same turn
  • Jozan could no longer heal one hero twice in the same turn nor he could heal two different heroes nor even being himself one of them!
  • Moreover Jozan could no longer 'Turn' undead twice in the same turn (the Lich would be even more challenging)
So what do you thing about magical traps which as soon as they are sprang they:
  • force the heroes to make no action twice in their turns
  • force the heroes to make as much as just one attack each turn (as happens to every monster in the game)
  • allow certain monsters (golems anyone?) or every monster to attack twice each turn instead of just once.


What are your impressions? Would you use this idea in your adventures? Can you think more magical traps that twists the games rules? Leave your thoughts in the comment section :)

domingo, 7 de febrero de 2016

Impresive D&D Tiles by IndieSN

Hi everyone,

A few days ago IndieSN got in contact with this blog to offer some tiles he had created.






I sincerelly recomend you to download them all as they are of very good quality.

Here you got:






Thank you so much IndieSN for sharing with this community your creations.